Interactive Storytelling, Gamification and Online Education: Storytelling Made Easy
نویسندگان
چکیده
منابع مشابه
HIP-Storytelling: Hand Interactive Projection for Storytelling
We have created an interactive storytelling system for public spaces that is collaborative, easy and entertaining to use, and allows for a natural interaction. The system consists of a table, a ceiling mounted projector that projects onto the table, and a 3D camera for tracking hands and for object recognition. The main feature of the system is the projection on top of the palm of the hand of t...
متن کاملS-MADE: Interactive Storytelling Architecture through Goal Execution and Decomposition
Interactive storytelling, emerging with virtual reality technology, has attracted a lot of research interests in recent years. In order to bridge the gap between story generation and story presentation, some hybrid narrative models are raised. In this paper, we propose a new hybrid interactive storytelling architecture S-MADE. It combines the story plot generation and character performance thro...
متن کاملCharacter-Based Interactive Storytelling
Copyright © 2005 IEEE. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of Teesside University's products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for...
متن کاملEmotion in interactive storytelling
Emotion, as one of the major factors in creating engaging user experience, has been widely studied in interactive storytelling. Effort has been made mainly in two approaches, which are modeling emotions for believable virtual characters and capturing user emotions to generate affect-based interactive narrative. This paper provides an overview of emotion research in interactive storytelling in t...
متن کاملWissensvermittlung durch Interactive Storytelling
Interactive Storytelling wird in diesem Beitrag als eine methodische Spezialform des Game Design für die Erstellung zukünftiger Lernund Unterhaltungsanwendungen betrachtet. Die qualitative Spannbreite von Umsetzungen semiautonomer Anwendungen wird in einem Konzeptionsmodell zusammengefasst.
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: International Journal on Innovations in Online Education
سال: 2017
ISSN: 2377-9519
DOI: 10.1615/intjinnovonlineedu.2017018913